

Sega (1987)
After Burner
The game was one of Sega’s first to feature a hydraulic “taikan” motion simulator arcade cabinet. This elaborate setup replicated an aircraft cockpit with flight stick controls, a seatbelt-equipped chair, and hydraulic technology that moved, tilted, rolled, and rotated the cockpit in sync with the on-screen action.
Designed by Yu Suzuki and Sega’s AM2 division, After Burner was envisioned as Sega’s first “true blockbuster” video game. Development began in December 1986, shortly after Out Run was completed, and was kept secret within the company. Inspired by the 1986 films Top Gun and Laputa: Castle in the Sky, Suzuki initially planned for a fantasy aesthetic similar to Laputa. However, he pivoted to a Top Gun style to make the game more appealing to global audiences. Development took place outside Sega’s main offices in a building dubbed “Studio 128,” facilitated by the company’s adoption of a flextime work schedule.
Links:
Wikipedia: After Burner
https://en.wikipedia.org/wiki/After_Burner
Sega Retro: After Burner
https://segaretro.org/After_Burner
Museum of the Game: After Burner
https://www.arcade-museum.com/Videogame/after-burner



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